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A consortium of industry leaders created “Golf 2020”. Their research defined consumers 4 biggest barriers to entry into the game as: Difficulty, Time, Expense and Accessibility.
Tgolf successfully attacks Golf’s difficulty which enables it to tear down each of the other barriers.
“Golf 2020” also defined the 2 top reasons people play the golf. The number one reason people play is the excitement of hitting the ball. Tgolf delivers that immediately and in buckets. The number two reason people play golf is the opportunity to socialize. Tgolf immediately delivers on course socialization. (Nothing else is close to those 2 reasons.)
As an entry level game, Tgolf removes the stigma of the beginner being “cumbersome” and playing slowly.
Chris MacDonald on the mechanics of Tgolf
“…for people who want to go out and enjoy the sport of golf…if they want to use a baseball bat…whatever…I think it’s their privilege if it makes the game a little more fun for them to play.”
Arnold is correct. Let’s put the fun and socializing back in the game!
This is the game’s tradition!
“Through years of experience, I have found that air offers less resistance than dirt.”
Jack is correct. Let’s put the ball in a position where everyone can hit it!
“Just pick up a club. Don’t be afraid of it. Even if you don’t become a good golfer, it’s still fun.”
Tiger is correct. Let’s give everyone the optimal chance to succeed and make it FUN!
PGA professionals, teachers and members agree on the value of Tgolf to improve any golfers game, regardless of their skill level!